![]() ![]() Increases all fire damage dealt.",ĭescription = "Slam the ground to create a wave of plasma that incinerates nearby enemies and forms a persistent ring of fire. Active for a limited time, maximum increases corresponding to rank.",ĭescription = "Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.",ĭescription = "Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame.",ĭescription = "Stun nearby enemies with strong accelerant. ![]() Chroma and his nearby allies are imbued with defensive energy.",ĭescription = "When shields are hit, Chroma's armor grows stronger, when health takes a hit, weapon damage increases. Chroma's energy color determines the element.",ĭescription = "Depending on Chroma's elemental alignment, an offensive area-of-effect is created. When finished, Rumblers collapse into a pile of healing Rubble.",ĭescription = "Banshee emits a sonic shockwave that knocks down targets in range.",ĭescription = "Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.",ĭescription = "Using Silence will cancel any active Abilities of opponents in range and won't allow them to cast for the duration.",ĭescription = "Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.",ĭescription = "Exhale a deep breath of elemental destruction. Summoning petrifies enemies in close proximity to Atlas. When shattered, petrified enemies drop healing Rubble for Atlas.",ĭescription = "Summon two elemental stone brawlers to the melee. Rubble can heal Atlas and bolster his armor.",ĭescription = "Summon a rock-wall, activate again to send the rocks crashing towards the enemy.",ĭescription = "Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. ![]() Petrified enemies take extra damage, and drop Rubble when destroyed. Join the fray using Teleport.",ĭescription = "Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Invisibility is broken on firing any weapon or using any ability, picking up health/energy/ammo and taking damage.",ĭescription = "Ash teleports towards the target, bringing him into melee range.",ĭescription = "Project fierce shadow clones of Ash upon groups of distant enemies. Description = "Launchers a homing blade of pain, dealing Puncture Damage.",ĭescription = "Drops a smoke bomb rendering Ash invisible for a short time. ![]()
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